# FBX Export Options

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## Key FBX Options Reference
| Key | Type | Description |
| --- | --- | --- |
| `Animation` | `bool` | Include animation data |
| `Skin` | `bool` | Include mesh skin (False = export Bone only) |
| `Shape` | `bool` | Include Morph Target (Shape) data |
| `BakeAnimation` | `bool` | Bake keyframes (remove controllers) |
| `SmoothingGroups` | `bool` | Include smoothing groups |
| `EmbedTextures` | `bool` | Embed textures into the FBX file |
| `ASCII` | `bool` | Use FBX ASCII format (False = Binary) |
| `UpAxis` | `str` | Up-axis direction (`"Y"` or `"Z"`) |
| `ConvertUnit` | `str` | Unit conversion (`"cm"`, `"m"`, etc.) |
| `RemoveNameSpace` | `bool` | Remove namespace prefix after export |
| `ResetRoot` | `bool` | Reset Root node transform before export |
| `ResetRootMode` | `str` | Root detection mode (`"auto"` or `"manual"`) |
| `ResetRootName` | `str` | Root bone name for manual mode |
| `ResetAxisX/Y/Z` | `float` | Target rotation for root reset (degrees) |