# quick_skin_human()

Builds weights in one step from the human map. You do not pick bone names yourself.

The order is fixed. It lays a base coat on the whole body, carves parts such as arms, legs, and hands, mirrors left and right, then groups the hands and climbs the chain. Undo is a single step.

Omit `parts` and only the parts turned on in the current human map are built. `mirror=True` is the default, so building the left side also fills the right. `False` does not add the opposite side and does not mirror.

If layers already made by Human have been edited, they are not overwritten. `error` is `human_stack_dirty`. If there are no parts, `error` is `no_parts`. Falloff, resolution, and the Trial lock are the same as [quick_skin](quick-skin.md).

On failure, the layers go back to how they were before the call.

### Signature
```python
skin.quick_skin_human(
    falloff=None,
    resolution=None,
    max_influences=4,
    parts=None,
    mirror=True,
) -> result
```

| Argument | Meaning |
|---|---|
| `parts` | Part names to build. Omit them to use the parts turned on in the map. |
| `mirror` | Whether to fill both sides. Default `True`. |
| `falloff` `resolution` `max_influences` | Same as [quick_skin](quick-skin.md). |

### Example
```python
result = api.skin().quick_skin_human()
print(result.ok, result.error)
```

To paint only a few arm bones, with no body parts, use `bones` on [quick_skin](quick-skin.md).