# EP09 — Cloth Part 1 (Pick All · Clothing Transfer · Starting the Skirt)

https://youtu.be/fZC8vPxIvL0?si=P1-K3qTkXZlw-QuD

## 1. Get All from DCC (Pick All)

- Displays a **list of skinned objects** in the DCC → click **Import**.
- Toolbar: **Get All from DCC** (internal name: pick_all).

**Options:**

| Option | Description |
|--------|-------------|
| Checklist | Select which meshes to import — uncheck system or unused meshes |
| **Show in Desk** | Immediately show imported meshes in Skin Desk |
| **Import Animation Data** | Refresh BoneAniCache — can uncheck if animation data already exists |

Result: All meshes registered in the Skin Archive. Torn-looking meshes are **expected** (weights not yet set) — keep saving.

**Cleanup:**
- **Hide All**, then show only what you need: Dummy_Body, Dummy_Clothes, body, clothing dummy, etc.
- **Rename** example: `Clothes_Dummy`.

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## 2. Transfer Weights — Body → Clothing Dummy

1. **Tools → Transfer Weights...**
2. **Source:** Body (or Dummy_Body) / **Target:** Clothes Dummy
3. **Closest Point** + **Replace**
4. Verify bone matching → Execute.

The **upper body (Spine, etc.) follows well** — arm and leg areas will need cleanup to match the clothing shape.

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## 3. Remove Unnecessary Influences from Clothing

| Remove Example | Reason |
|----------------|--------|
| Finger*, Hand (partial) | Only the upper arm is needed for sleeve meshes |
| Thigh, Calf, Foot | Replaced by skirt bones |
| ForeArm (case by case) | Only relevant for upper body |

**Keep:** Spine, Neck, Clavicle, UpperArm (partial), Skirt bones, etc.

If finger/Layer Group layers from the body dummy were transferred to the clothing slot, select and delete unnecessary layers from the **Layers panel**.

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## 4. Skirt Bone Structure

- **Side / Front / Back** skirt chain — check names in the Hierarchy.
- Naming layers to **match bone names** makes management easier.

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## 5. Side Skirt Layer

1. Create **SideSkirt** layer.
2. **Flood** 1.0 + **Mask** — Smooth to get a clean curve.
3. Use **Select Bone** to rotate skirt bones → verify Mask and Weight.
4. Keep weight lines clean and consistent — this will be the reference when duplicating for Front/Back with Layer Group.

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## 6. Layer Group + Duplicate Front / Back

1. **Right-click Side layer → Create Layer Group** (`Skirt Group`).
2. **Duplicate** layer → rename to `Front Skirt` and `Back Skirt`.

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## 7. Change Influence (Batch Bone Swap)

To change the weights/masks built on Side to **Front/Back bones**:

1. Activate the **Front Skirt** layer.
2. In the **Influence** panel, **right-click the bone to replace → Change Influence...**.
3. In the dialog, select `FrontSkirt1` or another **Front-series bone**.
4. The Influence for that bone is **swapped to the target bone without losing weights**.
5. Repeat for the Back layer (`BackSkirt1`, etc.).

> This is from the Influence panel context menu — the core of the skirt pipeline.