# EP10 — Cloth Part 2 (Skirt Mask · Mirror · Head)

https://youtu.be/mmC2yaKJjPM?si=gEdYnjTp5s8l8Ons

## 1. Layer Group Mask Copy

- Copy the **Group Mask** refined in ep09.
- On Front/Back layers: **Paste → Replace Mask**.
- The **Group Mask** acts as a filter limiting the skirt's overall influence range. Reset each inner layer's Weight to 0, then quickly repaint Front/Back individually.

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## 2. Back Skirt

### Mask and Boundary
- **Surface mode** recommended — follows the skirt's curved surface.
- Leave **generous Mask coverage** from waist to hip.
- Near the **center seam**: anchor the boundary with Vertex weight **0.5**, then paint both sides.

### Mirror Notes
- For the Front/Back **center seam**, ensure a **wide vertex selection** before Mirroring.
- After Mirror, check smoothness with **Select Bone** / animation playback.
- Check the **layer eye icon (active)** — if the layer is off, the weights won't apply and deformation won't be visible.

### Smooth Limitation
- If Smooth doesn't apply in some areas — clean up manually with **Eyedropper**.

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## 3. Front Skirt

- Same as Back: Mask Paste → boundary 0.5 → Mirror.
- If the mask causes awkward results, adjust **Mask range** and repaint.

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## 4. Thigh · Skirt Overlap

- When a little thigh skin peeks through under the skirt:
  - **Shift + double-click** or **Edit → Select → Select Ring Vertex** — ring select.
  - Reduce skirt Mask area with **Multiply 0.9** or similar.
  - Use **Add mode** brush on skin areas to gradually add weight and control the exposure.

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## 5. Benefits of Layer Group

- Modify just one layer's Mask to maintain consistency across the **entire group**.
- Much faster than manually adjusting every vertex without layers.

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## 6. Head Layer

1. **Head_Seg** (use the **Seg** bone, not the scale bone) — confirm it's the Seg when searching `Head`.
   - Skinning to the main Head bone causes **scale issues** (see ep03 Seg principle).
2. Flood 1.0 + **Mask**.
3. **Shader ▾ Wireframe** (key **4**) — check weights front and back.
4. **Select Bone** on Head / play animation — adjust where the neck joins.
5. Mirror.

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## 7. Wrap-Up

- Clothing dummy creation, Pick All, and skirt cleanup are complete.
- **ep11:** Use Sync Map to Sync Now from dummy → actual split meshes.