# F01 — Layout Overview (Numbers 1–8)

> SkinLayer Studio **1.3.x Standalone** UI reference.  
> Practice: EP00–EP12 · Features: **F01–F17** (order 50+).

> For new users. **Color number badges (1–8) match the table below.**  
> For hands-on practice, see practice EP03 Overview.

---

## Zone map at a glance (drawers open)

This capture shows Skin Archive (left) and Bone Hierarchy (right) open.  
The badges on the image and the legend **1–8** match the table below.

![SkinLayer Studio UI — numbers 1–8](ui_overview_numbered_drawers.png)

| # | Zone | Location | One-line description |
|---|------|----------|----------------------|
| **1** | Menu bar | Top | File · Tools · View · Edit · Options · Help → [Details](/guide/skin-layer-studio/ui-menubar?lang=en) |
| **2** | Top toolbar | Just under the menu | DCC session · Mesh · Pick / Get All · **Apply to Skin** |
| **3** | Layers | Upper left | Skin layer tree → [Details](/guide/skin-layer-studio/ui-layers?lang=en) |
| **4** | Skin Desk | Lower left | Loaded mesh list · Sync → [Details](/guide/skin-layer-studio/ui-skin-desk?lang=en) |
| **5** | Skin Archive | Viewport **left** drawer | Vis / Type / Name / Role → [Details](/guide/skin-layer-studio/ui-skin-archive?lang=en) |
| **6** | Viewport + Hierarchy | Center | Mode bar · 3D view · **Bone Hierarchy** drawer → [Viewport](/guide/skin-layer-studio/ui-viewport?lang=en) · [Hierarchy](/guide/skin-layer-studio/ui-hierarchy?lang=en) |
| **7** | Influences | Upper right | Bones (influences) on the active layer → [Details](/guide/skin-layer-studio/ui-influences?lang=en) |
| **8** | Brush / Options | Lower right | Set Weights · Mirror · Export… → [Details](/guide/skin-layer-studio/ui-tools?lang=en) |

This capture has no numbers for them, but the bottom of the screen also has **Timeline** (animation scrub) and the **status bar** (messages).  
→ [Timeline · Animation](/guide/skin-layer-studio/ui-timeline?lang=en)

---

## Numbered explanations

### 1 — Menu bar

Horizontal menu at the very top of the window.

| Menu | Role |
|------|------|
| **File** | New/Open/Save · Load Animation · Import/Export FBX |
| **Tools** | Transfer Weights · Normalize/Prune · Export/Import JSON |
| **View** | Wireframe · Bones · Sync Map · Frame Fit |
| **Edit** | Undo/Redo · Select · Texture Manager |
| **Options** | Settings · Language |
| **Help** | About · Updates · Guide |
| **[DEBUG]** | For development (ignore for normal use) |

→ [Menu bar guide](/guide/skin-layer-studio/ui-menubar?lang=en)

---

### 2 — Top toolbar (DCC · Mesh · Apply)

One row just under the menu.

| UI | Role |
|----|------|
| **DCC** | Session connection status (e.g. 3ds Max) |
| **Mesh** | Current active mesh (e.g. `Body_Geo`) |
| **Pick / Get All** | Pull mesh · skin from DCC |
| **Apply to Skin** (orange) | Push edited weights to DCC/skin |

#### Pick

Pulls one selected DCC mesh (geometry · skin · bones) into Studio.  
Use for first load, or after a **large** skin change in Max.  
If only 1–2 bones were added, Hierarchy **+ Bone** is lighter than Pick.

#### Get All

When you have Body/Face/clothing meshes, bring several from the list at once  
instead of picking one by one.

#### Apply to Skin

Studio edits do **not** auto-push to DCC. Push with the orange button when ready.  
Offline / other PC → JSON or FBX.

After painting and layer edits, you usually finish with **Apply to Skin**.

---

### 3 — Layers

Upper left. Manage weights stacked as **layers**.

- Examples: `[Export]`, `Base`, `Thumb`, `Fingers` / finger1…  
- Columns **L / M / A** · groups · system layers  
- The layer you pick here ↔ **7 Influences** · viewport Active Layer

→ [Layers panel details](/guide/skin-layer-studio/ui-layers?lang=en)

---

### 4 — Skin Desk

Lower left. **Mesh workbench** for meshes loaded in the session.

- Examples: `Body_Geo`, `Face_Geo`, `EyeInSide`…  
- Status / Name / Role · search · **Map** (Sync Map)  
- Sync Source / Target · enter Transfer

→ [Skin Desk · Sync Map](/guide/skin-layer-studio/ui-skin-desk?lang=en)

---

### 5 — Skin Archive (left drawer)

Panel that slides in from the **left** of the viewport.  
(If closed, click the **vertical handle** between Layers/Skin Desk and Viewport.)

| Column | Meaning |
|--------|---------|
| **Vis** | Visibility |
| **St / Status** | Status |
| **Type** | Geo / Dummy |
| **Name** | Mesh name |
| **Role** | Sync role such as SRC · →Du… |

→ [Skin Archive details](/guide/skin-layer-studio/ui-skin-archive?lang=en)

---

### 6 — Viewport + Bone Hierarchy

The full center workspace.

| Part | Description |
|------|-------------|
| Top mode bar | **Select Bone / Paint / Vertex** · Persp · Display · Textured · Unlit |
| 3D Viewport | Mesh · bones · paint · select |
| Right Hierarchy | **Active Hier / Master Hier** · + Bone · Pick-only Bones |

Hierarchy is also a drawer. If closed, open it with the **vertical handle** between Viewport and Influences.

→ [Viewport menu bar](/guide/skin-layer-studio/ui-viewport?lang=en) · [Bone Hierarchy](/guide/skin-layer-studio/ui-hierarchy?lang=en)

---

### 7 — Influences

Upper right. Bone list bound to the **active layer**.

- ID · Lock · bone name · `[Mask]` · `[Fallback]`  
- Choose paint target bone · Used filter · right-click Copy/Cut Weight

→ [Influences details](/guide/skin-layer-studio/ui-influences?lang=en)

---

### 8 — Brush / Options (Tools panel)

Lower right. Brush and tool tabs.

| Tab examples | Contents |
|--------------|----------|
| **Set Weights** | Projection · Mode · Shape · Intensity · Radius · Set Weights / Flood |
| **Tools / Mirror / Export / Scene / Attribute** | Fallback · Mirror · Skin Limit · display · Dummy attributes |

→ [Tools panel details](/guide/skin-layer-studio/ui-tools?lang=en)

---

## Drawer handles (open 5 · Hierarchy in 6)

| Handle | Location | Opens |
|--------|----------|-------|
| **Left** | Between 4 Skin Desk / 3 Layers ↔ **6 Viewport** | **5 Skin Archive** |
| **Right** | Between **6 Viewport** ↔ **7 Influences** | **Bone Hierarchy** (inside zone 6) |

Short click = toggle · drag left/right = resize width.

![Drawer handles](ui_edge_drawers.png)

---

## Recommended eye flow

```
2 DCC connect → Pick / Get All
→ Select mesh in 4 Skin Desk
→ Select layer in 3 Layers
→ 6 Paint mode · pick bone in Hierarchy / 7 Influences
→ Paint with 8 brush
→ (Check pose on bottom Timeline)
→ 2 Apply to Skin
```

---

## Related docs

| Doc | Contents |
|-----|----------|
| [Menu bar](/guide/skin-layer-studio/ui-menubar?lang=en) | File · Tools · View · Edit · Options · Help |
| [Layers panel details](/guide/skin-layer-studio/ui-layers?lang=en) | L/M/A · right-click |
| [Skin Desk · Sync Map](/guide/skin-layer-studio/ui-skin-desk?lang=en) | Mesh · Sync · Map |
| [Skin Archive details](/guide/skin-layer-studio/ui-skin-archive?lang=en) | Vis/Type/Role |
| [Bone Hierarchy details](/guide/skin-layer-studio/ui-hierarchy?lang=en) | Active/Master · + Bone |
| [Influences details](/guide/skin-layer-studio/ui-influences?lang=en) | Lock · Mask · right-click |
| [Tools panel details](/guide/skin-layer-studio/ui-tools?lang=en) | Set Weights ~ Attribute |
| [Viewport menu bar](/guide/skin-layer-studio/ui-viewport?lang=en) | Persp · Display · Lit/Unlit |
| [Timeline · Animation](/guide/skin-layer-studio/ui-timeline?lang=en) | Bottom Timeline · Save/Load |
| [Create Dummy · Transfer](/guide/skin-layer-studio/ui-dummy-transfer?lang=en) | Dummy → Transfer |
| [Transfer Weights](/guide/skin-layer-studio/ui-transfer-weights?lang=en) | Tools menu Transfer |
| [Export JSON](/guide/skin-layer-studio/ui-export-json?lang=en) | JSON · Max connector |
| [FBX](/guide/skin-layer-studio/ui-fbx?lang=en) | Import/Export · Pick alternative |
| [Options](/guide/skin-layer-studio/ui-options?lang=en) | Settings · Language |
| [Texture Manager](/guide/skin-layer-studio/ui-texture-manager?lang=en) | Edit → Texture Manager |
| Practice EP03 Overview | Hands-on practice |
| Series table of contents | All EPs |

---

*Reference capture: drawers open · numbers 1–8 · 2026-07-26*  
*Image: `assets/ui_overview_numbered_drawers.png`*