Fast Ref API
/
API Reference
/
Export
FBX Export Options
下载 Markdown@@block6b-ko
Pattern 6 — Export Type filter (Meshes / Bones)
Fast_Ref Options 최종 select 필터. Alembic과 동일한 키입니다. Skin은 FBX API 전용입니다.
from os_fast_ref.api import FastRefAPI
api = FastRefAPI()
# Meshes only
api.export_fbx(
slot=0,
output_path=r"J:\output\char_mesh.fbx",
fbx_options={"ExportMeshes": True, "ExportBones": False},
)
# Bones only (Unreal_Ani preset also sets this)
api.export_fbx(
slot=0,
output_path=r"J:\output\char_bones.fbx",
preset="Unreal_Ani",
)
둘 다 False → FAIL FAST. ResetRoot는 Export Type과 무관하게 전체 bone list로 처리됩니다.
@@block6b-en
Pattern 6 — Export Type filter (Meshes / Bones)
Final Fast_Ref Options select filter. Same keys as Alembic. Skin is FBX API only.
from os_fast_ref.api import FastRefAPI
api = FastRefAPI()
# Meshes only
api.export_fbx(
slot=0,
output_path=r"J:\output\char_mesh.fbx",
fbx_options={"ExportMeshes": True, "ExportBones": False},
)
# Bones only (Unreal_Ani preset also sets this)
api.export_fbx(
slot=0,
output_path=r"J:\output\char_bones.fbx",
preset="Unreal_Ani",
)
Both False → FAIL FAST. ResetRoot uses the full bone list, independent of Export Type.
@@block6b-ja
@@block6b-zh
Key FBX Options Reference
| Key | Type | Description |
|---|---|---|
Animation |
bool |
Include animation data |
Skin |
bool |
FBX API skin/weights flag (node select uses Export Type) |
ExportMeshes |
bool |
Include meshes in final select (default True) |
ExportBones |
bool |
Include bones in final select (default True) |
Shape |
bool |
Include Morph Target (Shape) data |
BakeAnimation |
bool |
Bake keyframes (remove controllers) |
SmoothingGroups |
bool |
Include smoothing groups |
EmbedTextures |
bool |
Embed textures into the FBX file |
ASCII |
bool |
Use FBX ASCII format (False = Binary) |
UpAxis |
str |
Up-axis direction ("Y" or "Z") |
ConvertUnit |
str |
Unit conversion ("cm", "m", etc.) |
RemoveNameSpace |
bool |
Remove namespace prefix after export |
ResetRoot |
bool |
Reset Root node transform before export |
ResetRootMode |
str |
Root detection mode ("auto" or "manual") |
ResetRootName |
str |
Root bone name for manual mode |
ResetAxisX/Y/Z |
float |
Target rotation for root reset (degrees) |