Fast Ref API
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API Reference
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Export
Alembic Export Options
Download MarkdownAlembic Export Patterns
Pattern 1 — Named preset (recommended)
from os_fast_ref.api import FastRefAPI
api = FastRefAPI()
api.export_abc(slot=0, output_path=r"J:\output\char.abc", preset="Unreal_UE5")
api.export_abc_all(output_folder=r"J:\output", preset="Unity_ABC")
A non-existent preset name immediately raises ValueError.
Bundled presets: Unreal_UE5, Unity_ABC
Pattern 2 — Export Type filter (Meshes / Bones)
Applied just before the final select, after candidate collect (Auto Skin / Defined Selection Set).
from os_fast_ref.api import FastRefAPI
api = FastRefAPI()
# Meshes only (typical UE Geometry Cache)
api.export_abc(
slot=0,
output_path=r"J:\output\char_mesh.abc",
preset="Unreal_UE5",
abc_options={"ExportMeshes": True, "ExportBones": False},
)
# Bones only
api.export_abc(
slot=0,
output_path=r"J:\output\char_bones.abc",
abc_options={"ExportMeshes": False, "ExportBones": True},
)
Both False → FAIL FAST. Defaults are both True.
Reset Root: Independent of Export Type. Full bone list is used to reset Root PRS first, then only filtered nodes are exported.
Pattern 3 — Copy defaults then modify
from os_fast_ref.api import FastRefAPI
api = FastRefAPI()
defaults = api.get_abc_default_options()
opts = defaults["options"].copy()
opts["ExportBones"] = False
opts["RemoveNameSpace"] = True
opts["ResetRoot"] = True
api.export_abc(slot=0, output_path=r"J:\output\char.abc", abc_options=opts)
Pattern 4 — preset + partial override
from os_fast_ref.api import FastRefAPI
api = FastRefAPI()
api.export_abc(
slot=0,
output_path=r"J:\output\char.abc",
preset="Unreal_UE5",
abc_options={
"ExportMeshes": True,
"ExportBones": False,
"CoordinateSystem": "yup",
},
)
Pattern 5 — Defined Selection Set
If the reference INFO has fbxExportMode == "Defined" and fbxExportSelectionSets,
ABC splits output files per Selection Set the same way as FBX.
- 1 set →
{base}.abc - 2+ sets →
{base}_{SetName}.abc
Export Type filtering is applied again to each set's nodes.
# Selection Sets come from Rig Data Manager / INFO
# Just call export_abc — Defined path is taken automatically
api.export_abc(slot=0, output_path=r"J:\output\char.abc", preset="Unreal_UE5")
Key Alembic Options Reference
| Key | Type | Description |
|---|---|---|
ExportMeshes |
bool |
Include meshes in final select (default True) |
ExportBones |
bool |
Include bones in final select (default True) |
RemoveNameSpace |
bool |
Remove namespace before export |
ResetRoot |
bool |
Temporarily reset Root transform, then restore |
ResetRootMode |
str |
"auto" or "name" |
ResetRootName |
str |
Node name for name mode |
ResetAxisX/Y/Z |
float |
Rotation applied after root reset (degrees) |
ArchiveType |
str |
"ogawa" / "hdf5" |
CoordinateSystem |
str |
"yup" / "zup" / "max" |
Hidden |
bool |
Export hidden geometry |
UVs / Normals / VertexColors |
bool |
Export data flags |
AnimTimeRange |
str |
"CurrentFrame" / "TimeSlider" / "StartEnd" |
BatchCreateSubfolder |
bool |
Per-reference subfolder on batch export |
Lookup:
info = api.get_abc_default_options()
print(info["preset_name"])
print(info["options"].keys())