Rigging Guideline

When you first start rigging in 3ds Max, Biped is the first thing you encounter — but using the default settings as-is can cause serious problems at the engine stage. Please check the following settings to ensure a stable pipeline.

1. Fixing Logical Errors in the Hierarchy

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Biped's initial joint structure was designed for older skinning workflows, which makes it somewhat illogical in modern engine environments.

  • Problem: In the default settings, Thigh ends up parented under Spine, and Clavicle ends up parented under Neck.
  • Issues that arise: When adding animation correction features in the engine — such as head rotation or spine correction — moving the spine also causes the legs to follow, creating extremely complex structural conflicts.

✅ Required Settings (Figure Mode)

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Before your rigging setup, be sure to configure the following two settings in Figure Mode:

  • Triangle Pelvis: Must be checked (correctly parents the leg hierarchy to the pelvis.)
  • Triangle Neck: Must be unchecked (logically separates the hierarchy of the clavicle and neck.)

2. Changing the Mode for Accurate Pivot Inspection

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Accurately identifying the center point of each bone is critical for precise rigging.

  • Change Body Type to [Classic]: This mode provides the most accurate visual confirmation of pivot positions when switching Biped to Box form.
  • Activate Box Mode: Selecting the entire Biped and enabling Box Mode significantly improves workflow efficiency.

3. Production-Standard Link Settings (Recommended)

These may vary by project, but the following values are generally the most stable. Use them as a reference during your setup work.

Item Recommended Value Notes
Spine Links 3 Produces the most natural spinal curvature.
Fingers 5 Standard for humanoid characters
Finger Links 3 Matches actual finger joint structure
Porp 1 Prop bone for Biped

Completing the settings described above will save the TA and engine teams from unnecessary hardship when doing animation post-correction work in the engine later on.
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