OtakuSolutions
3dsMax
🔗 Fast Ref Early Access
🏃 BipedPlus Beta
Maya
Solution - Next (Coming Soon)
User Guides
📖 Common Guide 🔗 Fast Ref 🏃 BipedPlus
💡 Rigging Guideline
🔌 API Reference ←
Company
The First Settlers
Work Guarantee
📋 Updates 📢 Announcements
📧 Contact 📝 Feedback
🇰🇷 한국어 🇺🇸 English 🇯🇵 日本語 🇨🇳 中文
Products
🔗 Fast Ref 🏃 BipedPlus
Learn
📖 Common Guide 🔗 Fast Ref 🏃 BipedPlus 🔌 API Reference ←
Language
🇰🇷 한국어 🇺🇸 EN 🇯🇵 JP 🇨🇳 ZH

📚 가이드

전체 가이드
📖 Common 7
🔗 Fast Ref 15
🏃 BipedPlus 22
🎨 SkinLayerStudio 13
💡 Rigging Guideline 5
biped-initial-setup rigging-master-path-setup naming-convention-guide bone-option-pitfalls 3ds Max → Unity FBX 익스포트 완전 가이드
💡

Rigging Guideline

내부에 TA가 없어도, 프로덕트가 초창기여도

"이대로 따라만 하면 절반은 갑니다."

📄

biped-initial-setup

Slug: biped-initial-setup

📄

rigging-master-path-setup

Slug: rigging-master-path-setup

📄

naming-convention-guide

Slug: naming-convention-guide

📄

bone-option-pitfalls

Slug: bone-option-pitfalls

📄

3ds Max → Unity FBX 익스포트 완전 가이드

Slug: max-to-unity-fbx-export

OtakuSolutions

Professional DCC tool development for 3dsMax, Maya, Blender artists.

Products

  • Fast Ref
  • Biped Plus

Resources

  • User Guides
  • API Reference
  • Support

© 2025 OtakuSolutions. All rights reserved.