Fast Ref

Ep.22 — [FAQ] Animation data disappears

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📂 Fast-Ref: Preventing animation loss — workflow guide

1. Issue

  • Situation: When loading files via Fast-Ref (Load/Add), animation data that was included in the rig source disappears.

2. Reference pipeline (Best Practice)

The standard approach is to separate rig source and animation data as follows:

Category Rig source (Rig) Animation file (Ani)
Animation data X (Empty) O (Data Included)
Rig link state Source file Rig file is Linked

💡 Note: In 3ds Max game animation workflows, this reference-based pipeline may feel unfamiliar or differ from your current habits. It is structured for efficient collaboration—see the solutions below.

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3. Root cause

This happens due to a data structure conflict when the rig source contains animation keys.
- Detail: When loading rig files, Fast-Ref automatically cleans up animation to keep an optimal state. If the source includes test animation, the algorithm can get confused and data may be lost.


4. Solution

✅ Option A. Clean rig source data (recommended)

  • Remove unnecessary test animation from the rig source file. This keeps the data structure cleanest.

✅ Option B. Temporarily disable auto cleanup

  • In [Option][General Option], uncheck Auto CleanUp Animation.
  • Use this only once when you must preserve data; re-enable it afterward for normal optimization.

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✅ Option C. Preserve data with [CONVERT]

  • Convert an existing animation file with [CONVERT], then replace with the rig file to safely keep animation data.
  • Reference: Fast-Ref Convert guide

🚀 Learn more: Recommended reference workflow

See Fast-Ref’s recommended production setup for smooth collaboration and data management—folder structure, path rules, and more.

👉 Fast-Ref reference-based workflow guide (See the “Required production environment” section at the bottom!)

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