SkinLayerStudio

EP12 — Push to DCC (Batch Apply to Skin)

Download Markdown

1. DCC State

  • The DCC currently has broken initial skins on most meshes (head, fingers, etc.) — this is expected.
  • The master data is in the SLS .sls file.

2. Single vs. Batch Push

Method Use
Toolbar > Apply to Skin Applies only the active slot to the DCC
Skin Archive → Right-click Apply to Skin Batch Push for all selected slots

Batch Push Procedure

  1. Open the Skin Archive drawer.
  2. Select all meshes you want to apply.
  3. Right-click → Apply to Skin.
  4. The DCC applies skin to each mesh in sequence — check the connection toast/log.
  5. After the "skinning success" message, verify in the DCC viewport.

3. Checking the Result

  • Hide dummies and show only real meshes.
  • Play the animation for fingers, wrists, and clothing — verify the deformation matches what you saw in ep07–11.
  • If character position (Root controller, etc.) needs adjusting in the DCC, do it there directly. Push only changes skin weights — bones and controllers are untouched.

4. Remaining Details

Issue Response
Mesh tearing / poking Move vertices in DCC, then Re-Pick in SLS (keep vertex count the same)
Hard to review without texture Use Shader ▾ Textured (key 7) with UV texture
Active vs Master Hierarchy Hair has only Head → fewer branches in Active Hir / Master shows all bones

5. Re-Pick (When Mesh Is Modified)

  1. Fix topology or vertices in the DCC.
  2. In SLS, Pick the affected slot — make sure vertex count doesn't change in the DCC.
  3. If the count changes, preserving existing layer data becomes difficult.
  4. Whether the existing LayerStack is preserved depends on Pick options and vertex consistency.
  5. Re-establish Sync Map relationships if needed.

6. Full Series Workflow Summary

DCC Prep (animation + basic skin)
    → Pick / Get All
    → Skin dummy + parts with Layers
    → Transfer Weights · Sync Map
    → Apply to Skin (Push)
    → Final review in DCC

Data SSOT: The .sls file — the SLS project, not the DCC scene, is the master for layers and weights.

Need more help?

Contact Support