SkinLayerStudio

EP10 — Cloth Part 2 (Skirt Mask · Mirror · Head)

Download Markdown

1. Layer Group Mask Copy

  • Copy the Group Mask refined in ep09.
  • On Front/Back layers: Paste → Replace Mask.
  • The Group Mask acts as a filter limiting the skirt's overall influence range. Reset each inner layer's Weight to 0, then quickly repaint Front/Back individually.

2. Back Skirt

Mask and Boundary

  • Surface mode recommended — follows the skirt's curved surface.
  • Leave generous Mask coverage from waist to hip.
  • Near the center seam: anchor the boundary with Vertex weight 0.5, then paint both sides.

Mirror Notes

  • For the Front/Back center seam, ensure a wide vertex selection before Mirroring.
  • After Mirror, check smoothness with Select Bone / animation playback.
  • Check the layer eye icon (active) — if the layer is off, the weights won't apply and deformation won't be visible.

Smooth Limitation

  • If Smooth doesn't apply in some areas — clean up manually with Eyedropper.

3. Front Skirt

  • Same as Back: Mask Paste → boundary 0.5 → Mirror.
  • If the mask causes awkward results, adjust Mask range and repaint.

4. Thigh · Skirt Overlap

  • When a little thigh skin peeks through under the skirt:
  • Shift + double-click or Edit → Select → Select Ring Vertex — ring select.
  • Reduce skirt Mask area with Multiply 0.9 or similar.
  • Use Add mode brush on skin areas to gradually add weight and control the exposure.

5. Benefits of Layer Group

  • Modify just one layer's Mask to maintain consistency across the entire group.
  • Much faster than manually adjusting every vertex without layers.

6. Head Layer

  1. Head_Seg (use the Seg bone, not the scale bone) — confirm it's the Seg when searching Head.
  2. Skinning to the main Head bone causes scale issues (see ep03 Seg principle).
  3. Flood 1.0 + Mask.
  4. Shader ▾ Wireframe (key 4) — check weights front and back.
  5. Select Bone on Head / play animation — adjust where the neck joins.
  6. Mirror.

7. Wrap-Up

  • Clothing dummy creation, Pick All, and skirt cleanup are complete.
  • ep11: Use Sync Map to Sync Now from dummy → actual split meshes.

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