SkinLayerStudio

EP09 — Cloth Part 1 (Pick All · Clothing Transfer · Starting the Skirt)

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1. Get All from DCC (Pick All)

  • Displays a list of skinned objects in the DCC → click Import.
  • Toolbar: Get All from DCC (internal name: pick_all).

Options:

Option Description
Checklist Select which meshes to import — uncheck system or unused meshes
Show in Desk Immediately show imported meshes in Skin Desk
Import Animation Data Refresh BoneAniCache — can uncheck if animation data already exists

Result: All meshes registered in the Skin Archive. Torn-looking meshes are expected (weights not yet set) — keep saving.

Cleanup:
- Hide All, then show only what you need: Dummy_Body, Dummy_Clothes, body, clothing dummy, etc.
- Rename example: Clothes_Dummy.


2. Transfer Weights — Body → Clothing Dummy

  1. Tools → Transfer Weights...
  2. Source: Body (or Dummy_Body) / Target: Clothes Dummy
  3. Closest Point + Replace
  4. Verify bone matching → Execute.

The upper body (Spine, etc.) follows well — arm and leg areas will need cleanup to match the clothing shape.


3. Remove Unnecessary Influences from Clothing

Remove Example Reason
Finger*, Hand (partial) Only the upper arm is needed for sleeve meshes
Thigh, Calf, Foot Replaced by skirt bones
ForeArm (case by case) Only relevant for upper body

Keep: Spine, Neck, Clavicle, UpperArm (partial), Skirt bones, etc.

If finger/Layer Group layers from the body dummy were transferred to the clothing slot, select and delete unnecessary layers from the Layers panel.


4. Skirt Bone Structure

  • Side / Front / Back skirt chain — check names in the Hierarchy.
  • Naming layers to match bone names makes management easier.

5. Side Skirt Layer

  1. Create SideSkirt layer.
  2. Flood 1.0 + Mask — Smooth to get a clean curve.
  3. Use Select Bone to rotate skirt bones → verify Mask and Weight.
  4. Keep weight lines clean and consistent — this will be the reference when duplicating for Front/Back with Layer Group.

6. Layer Group + Duplicate Front / Back

  1. Right-click Side layer → Create Layer Group (Skirt Group).
  2. Duplicate layer → rename to Front Skirt and Back Skirt.

7. Change Influence (Batch Bone Swap)

To change the weights/masks built on Side to Front/Back bones:

  1. Activate the Front Skirt layer.
  2. In the Influence panel, right-click the bone to replace → Change Influence....
  3. In the dialog, select FrontSkirt1 or another Front-series bone.
  4. The Influence for that bone is swapped to the target bone without losing weights.
  5. Repeat for the Back layer (BackSkirt1, etc.).

This is from the Influence panel context menu — the core of the skirt pipeline.

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