SkinLayerStudio API (Beta) / Getting Started

Getting Started

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Open the Script Log and paste the lines below. api is already there. Do not import it.

A call is rejected when Trial has locked that feature. Then ok is False, or the exception text contains TRIAL_LOCKED.

bone = api.bone("Bip001 Spine")
layer = api.layer("Layer 1")
skin = api.skin()

If you do not remember a bone name, call bones first and read the names on screen.

What to pick up

You want to Start with
New file, open, save new open save save_as
Bring meshes in from the DCC pick pick_all
Choose a mesh, write skin back meshes use apply_to_skin
Create a layer add_layer
Move or read a bone bone
List bone names on screen bones
Rename, show, or delete a layer layer
Exchange skin with a DCC, or run Quick Skin skin

panel, canvas, and conn are not in these docs. In a script, use only api.

Calls on each object

File and scene

bone

layer

skin

These pages are beta. Call names are fixed in code. Default argument values can still change in a later build.

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Need help with the API?

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