BipedPlus

Ep.6 — Skin Function · Weight Work Preparation & Data Management

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Overview

The Skin tab is not a screen for painting weights — it is a management screen for bulk selecting, disabling, backing up, and restoring already-skinned meshes.

Skin Modifier = The skin modifier applied to a mesh in Max.
SkinLayer Studio = The layer-based skin tool from Ep.5 (similar name, but a different thing).

Prerequisites

  • Meshes must have weights (skin) applied — work in progress or partially complete using SkinLayer Studio or similar

Skin Tab — Button by Button

All Mesh

  • Selects all meshes in the scene that can be skin targets at once.
  • Convenient when there are multiple pieces of body, clothing, and accessories.

All Skinned

  • Selects only meshes that already have a Skin Modifier attached.
  • Difference from All Mesh: meshes not yet skinned are excluded.

Enable / Disable Skin

Button What It Does
Disable Temporarily turns off all skin modifiers — when you want to see only the rig and mesh
Enable Turns them back on

When to use: If you changed a pose and the mesh looks strangely stretched → Disable shows only the raw mesh, making it easy to tell whether it's a skin issue.

Reset

  1. Test after returning to the default pose (T-Pose, etc.).
  2. With skin enabled, moving only bones can make the mesh look stretched — this is normal behavior.
  3. Reset — restores skin and pose-related data to the initial state.

Delete Skin

  • Deletes weights and the Skin Modifier from selected meshes.
  • All Skin Delete — deletes everything with skin attached (difficult to undo).

Save · Load (Backup & Restore)

  1. Savesaves current weights to a file (backup, or for moving to another scene).
  2. Loadloads a saved file. Usually clears existing weights and applies new ones.
  3. On success, the mesh display may change color or show a UI indicator (varies by version).

Recommended Order

Save in between work sessions (backup)
    → If you make a mistake, Load (restore)
    → Save before Delete as well

Rigging Info (Brief)

  • You can access the Rigging Info panel via a nearby button on the Skin tab or a separate button.
  • Mirror, reset, and custom controllers are linked to registration and Update here (Ep.10·13).

Notes

  • Always Save before Delete All Skin.
  • Disable/Enable alone does not erase weight values. Reset and Delete change the data.
  • If the bone count or names differ from when you saved, Load may fail → Skin after Build/Figure is finalized.

Need more help?

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