BipedPlus

Ep.3 — Figure Mode 2 · Axes · Mirror · Init Save

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Overview

The latter half of Figure Mode — changing the number of Spine and Twist bones, adding/removing Hip and Prop, saving and loading the Init package, and how to Build using the saved Init.

Prerequisites

  • Joint placement and Update in Ep.2 fully completed

Step-by-Step Guide

1. Correcting Missing Joints Such as Head

  1. If there are joints missing after placement, such as Head, adjust them again.
  2. Confirm normal operation after Update.

2. Changing the Number of Spine Bones

  1. If you need 4 or 5 Spine bones instead of 3, change the count in the Build/Figure options (e.g., 5).
  2. Press the Install Change button.
  3. After verifying the changed Spine structure, Update the joint positions again.
  4. If Clavicle or other bones have shifted slightly forward, apply manual correction then Update.

3. Changing to 5 Twist Bones (Console Level)

  1. If you need 5 Twist bones for console games, etc., change the Twist option to 5.
  2. Even if an error message appears (related to forced file deletion), press OK — confirm that it has changed to 5 in Figure Mode.
  3. Picker may still be based on 3 — if using 5 Twist bones, also set Picker to 5-bone mode (planned for future update).
  4. In the video, it is restored back to 3 before proceeding.

4. Hip · Prop

Item Description
Remove Hip Can be removed if Hip is unnecessary after aligning arms and legs
Reinstall Hip Add back with Install, then readjust position
Prop Add with Install (e.g., dual swords). Place Init controller near the hand
Prop Mirror Prop is not mirrored — note this
  1. If multiple Props have been added, delete unnecessary ones.
  2. After adjusting legs and Props, Update — confirm that the Prop positions are correct.

5. Display Options · Init Save

  1. You can view the mesh in default shape / transparent / wireframe.
  2. Once setup is complete, Save the Init data.
  3. Saving it allows you to quickly load the same placement for subsequent work or other characters.

6. Building with Saved Init

Init file = A package containing joint placement, finger positions, Prop locations, etc. saved in Figure Mode.
Greatly reduces time when creating the same body type or similar characters again.

Method A — Init-linked Build from the Build Tab

  1. In the Build tab, enable the Build with saved Init package option.
  2. Follow the prompts: Yescheck all items in the popup and proceed.
  3. After Build completes, a rig is created with the saved joint positions and finger placements applied as-is.

Method B — Load

  1. Specify the saved file from Load in the Build tab or Figure Mode.
  2. Figure Mode Load/Save alone can reload placement only.

Concept Reinforcement

  • Init = A snapshot of joint positions, proportions, and some options set in Figure Mode. Useful for sharing standard body types within a team as files.
  • Knee and elbow Corrective bones, etc. are planned to be added to Build options in the future.

Notes

  • After changing the number of Spine/Twist bones, always re-place joints + Update.
  • Prop is not mirrored — for dual-hand weapons, place each individually or manage via Init.
  • If Twist 5 and Picker 3 are mismatched, the Picker buttons and actual bone count may be out of sync.

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