BipedPlus

Ep.16 — Controllers Node Reference (`Ctrl_*`)

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This document shares the naming guidelines for Ctrl_* controller nodes generated by BipedPlus as default values.
It reflects the controller naming conventions OtakuSolutions follows for 3dsMax rigging.

If your team does not have internal rigging naming guidelines, feel free to use this document as a reference.
When customizing the rig, maintaining these node names ensures full compatibility with BipedPlus.

Pattern Ctrl_*
Left + Center nodes 82
Right nodes (mirror) 72
Total nodes 154

Field Descriptions

Field Description
direction left / center
part Rig module part ID

Node List (82 — Left + Center)

node part direction
Ctrl_Move sys center
Ctrl_World sys center
Ctrl_Pelvis spine center
Ctrl_Spine spine center
Ctrl_Spine1 spine center
Ctrl_Spine2 spine center
Ctrl_Spine3 spine center
Ctrl_Spine4 spine center
Ctrl_Head neck-head center
Ctrl_Neck neck-head center
Ctrl_L_Clavicle_Main arm left
Ctrl_L_ForeArm_Arc arm left
Ctrl_L_ForeArm_Main arm left
Ctrl_L_Hand_Main arm left
Ctrl_L_UpperArm_Arc arm left
Ctrl_L_UpperArm_Main arm left
Ctrl_L_ForeArm_Seg1 arm left
Ctrl_L_ForeArm_Seg2 arm left
Ctrl_L_ForeArm_Seg3 arm left
Ctrl_L_ForeArm_Seg4 arm left
Ctrl_L_ForeArm_Seg5 arm left
Ctrl_L_UpperArm_Seg1 arm left
Ctrl_L_UpperArm_Seg2 arm left
Ctrl_L_UpperArm_Seg3 arm left
Ctrl_L_UpperArm_Seg4 arm left
Ctrl_L_UpperArm_Seg5 arm left
Ctrl_L_Finger0 finger0 left
Ctrl_L_Finger01 finger0 left
Ctrl_L_Finger02 finger0 left
Ctrl_L_Finger1 finger1 left
Ctrl_L_Finger11 finger1 left
Ctrl_L_Finger12 finger1 left
Ctrl_L_Finger2 finger2 left
Ctrl_L_Finger21 finger2 left
Ctrl_L_Finger22 finger2 left
Ctrl_L_Finger3 finger3 left
Ctrl_L_Finger31 finger3 left
Ctrl_L_Finger32 finger3 left
Ctrl_L_Finger4 finger4 left
Ctrl_L_Finger41 finger4 left
Ctrl_L_Finger42 finger4 left
Ctrl_L_Calf_Arc leg left
Ctrl_L_Calf_Main leg left
Ctrl_L_Foot_Main leg left
Ctrl_L_HorseLink_Arc leg left
Ctrl_L_HorseLink_Main leg left
Ctrl_L_Thigh_Arc leg left
Ctrl_L_Thigh_Main leg left
Ctrl_L_Toe0 leg left
Ctrl_L_Calf_Seg1 leg left
Ctrl_L_Calf_Seg2 leg left
Ctrl_L_Calf_Seg3 leg left
Ctrl_L_Calf_Seg4 leg left
Ctrl_L_Calf_Seg5 leg left
Ctrl_L_HorseLink_Seg1 leg left
Ctrl_L_HorseLink_Seg2 leg left
Ctrl_L_HorseLink_Seg3 leg left
Ctrl_L_HorseLink_Seg4 leg left
Ctrl_L_HorseLink_Seg5 leg left
Ctrl_L_Thigh_Seg1 leg left
Ctrl_L_Thigh_Seg2 leg left
Ctrl_L_Thigh_Seg3 leg left
Ctrl_L_Thigh_Seg4 leg left
Ctrl_L_Thigh_Seg5 leg left
Ctrl_L_BackA_Skirt1 extra_skirt left
Ctrl_L_BackA_Skirt2 extra_skirt left
Ctrl_L_BackA_Skirt3 extra_skirt left
Ctrl_L_BackA_Skirt4 extra_skirt left
Ctrl_L_FrontA_Skirt1 extra_skirt left
Ctrl_L_FrontA_Skirt2 extra_skirt left
Ctrl_L_FrontA_Skirt3 extra_skirt left
Ctrl_L_FrontA_Skirt4 extra_skirt left
Ctrl_L_Side_Skirt1 extra_skirt left
Ctrl_L_Side_Skirt2 extra_skirt left
Ctrl_L_Side_Skirt3 extra_skirt left
Ctrl_L_Side_Skirt4 extra_skirt left
Ctrl_L_Skirt_DP_Set extra_skirt left
Ctrl_L_Back_Hip extra_hip left
Ctrl_L_Front_Hip extra_hip left
Ctrl_L_Side_Hip extra_hip left
Ctrl_L_ForeArm_Cor extra_forearm left
Ctrl_L_Calf_Cor extra_calf left

Right Side — Replace _L_ with _R_ to get the mirrored node.
e.g. Ctrl_L_UpperArm_MainCtrl_R_UpperArm_Main

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