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Ep.6 — Skin Function · Weight Work Preparation & Data Management
Download MarkdownOverview
The Skin tab is not a screen for painting weights — it is a management screen for bulk selecting, disabling, backing up, and restoring already-skinned meshes.
Skin Modifier = The skin modifier applied to a mesh in Max.
SkinLayer Studio = The layer-based skin tool from Ep.5 (similar name, but a different thing).
Prerequisites
- Meshes must have weights (skin) applied — work in progress or partially complete using SkinLayer Studio or similar
Skin Tab — Button by Button
All Mesh
- Selects all meshes in the scene that can be skin targets at once.
- Convenient when there are multiple pieces of body, clothing, and accessories.
All Skinned
- Selects only meshes that already have a Skin Modifier attached.
- Difference from All Mesh: meshes not yet skinned are excluded.
Enable / Disable Skin
| Button | What It Does |
|---|---|
| Disable | Temporarily turns off all skin modifiers — when you want to see only the rig and mesh |
| Enable | Turns them back on |
When to use: If you changed a pose and the mesh looks strangely stretched → Disable shows only the raw mesh, making it easy to tell whether it's a skin issue.
Reset
- Test after returning to the default pose (T-Pose, etc.).
- With skin enabled, moving only bones can make the mesh look stretched — this is normal behavior.
- Reset — restores skin and pose-related data to the initial state.
Delete Skin
- Deletes weights and the Skin Modifier from selected meshes.
- All Skin Delete — deletes everything with skin attached (difficult to undo).
Save · Load (Backup & Restore)
- Save — saves current weights to a file (backup, or for moving to another scene).
- Load — loads a saved file. Usually clears existing weights and applies new ones.
- On success, the mesh display may change color or show a UI indicator (varies by version).
Recommended Order
Save in between work sessions (backup)
→ If you make a mistake, Load (restore)
→ Save before Delete as well
Rigging Info (Brief)
- You can access the Rigging Info panel via a nearby button on the Skin tab or a separate button.
- Mirror, reset, and custom controllers are linked to registration and Update here (Ep.10·13).
Notes
- Always Save before Delete All Skin.
- Disable/Enable alone does not erase weight values. Reset and Delete change the data.
- If the bone count or names differ from when you saved, Load may fail → Skin after Build/Figure is finalized.