BipedPlus

Ep.8 — Picker · Custom Picker Setup

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Overview

Picker = A UI that lets you quickly select controllers via buttons, without hunting for them one by one in the viewport.
The BipedPlus Picker tab handles everything from creation, connection, to saving.

Prerequisites

  • Build through Controller steps complete
  • Figure Mode is OFF (animation / rigging work mode)
  • The Picker window may open large at first — resize it to fit your monitor

Step-by-Step Guide

1. Open Picker · Scan

  1. Open the Picker window from the Picker tab.
  2. Scan — reads the BipedPlus rig from the scene to activate the button areas.
       → Without scanning, the window may be empty or buttons may not respond.
  3. Drag the window corner to resize.

2. Connect / Disconnect — Link Buttons to Controllers

  1. Turn on Connect mode.
  2. Drag a controller from the viewport onto a Picker button to link them.
  3. After connecting, turn off Connect and press the button to select that controller.
  4. Disconnect — unlinks a button.

If you press a button while Connect is still on, selection may not work — test after turning Connect OFF.

3. Template vs Edit Mode

Mode Description
Template Default provided layout — adjust position only slightly
Edit Freely add/remove buttons, resize, set background

To modify a template (important):

  1. "Save As"copy the original.
  2. Switch to Edit mode.
  3. Save under a team/test name and then edit.

Do not directly overwrite the original template.

4. Adding Buttons · Aligning · Mirroring

  1. Edit mode → add buttons via Add Button, etc.
  2. Example of placing 3 buttons vertically (video).
  3. Align — spacing and line alignment.
  4. Mirrorsymmetrical left/right placement on the Picker UI.
  5. Save / Update → press buttons in animation mode to confirm selection works.

5. Background Image

  • Adding a character silhouette image as the background makes it easy to intuitively place buttons at shoulder, hand, and leg positions.

6. Using with Ani Utils

  • Keeping Picker + Ani Utils docked next to Max creates a seamless flow of
      select via button → Key → Mirror.

Tips

  • After changing the rig structure (adding custom controllers, changing Build options) → Scan again.
  • If bone count changed (e.g., Twist to 5), match the Picker preset to Ep.3 settings.

Need more help?

Contact Support