SkinLayerStudio

EP01 — Installation and DCC Connection

Download Markdown

1. Download

1-1. Homepage

  1. OtakuSolutions website → Cross DCC section → SkinLayer Studio.
  2. Click Trial or Purchase → fill out the application form.
  3. After your license is issued, go to Account → My Products.
  4. Find SkinLayer Studio and click Download.

1-2. Supported Environments

Item Details
OS Windows 64-bit (officially supported)
Mac / Linux Under consideration — check homepage requirements before installing

Download the Windows 64-bit installer from the download dialog.
Example filename: SkinLayerStudio_Setup.exe


2. Installation (Inno Setup)

  1. Run the downloaded Setup.exe.
  2. Select your installation language (KO / EN / JA / ZH, etc.).
  3. Review and accept the license agreement.
  4. Specify the installation path (default is fine).
  5. If a previous installation exists, confirm reinstall → Yes.
  6. Choose whether to create Start Menu and desktop shortcuts.
  7. Click Install → then Finish when complete.

Example installation root:

{install path}/
├── SkinLayerStudio.exe
└── os_skinLayer_studio_connector/

3. First Launch — License Activation

When you first run the app, it will be in an unlicensed state.
- The viewport will be covered by a License Lock overlay.
- Click Open License Manager to proceed.

Activation Steps

  1. Click Open License Manager.
  2. Enter your license key.
  3. Click Update License / Register.
  4. Confirm machine registration succeeded.
  5. Once activated, the 3D viewport becomes available.

Standalone: If activation fails, the app stays open — retry from the overlay.


4. Installing the DCC Connector

  1. Menu: Tools → Install Connector... (to check status only: Options → Connectors tab).
  2. Select your DCC (e.g., 3ds Max 2025) → Install.
  3. Fully close your DCC, then restart it.

The connector is a communication script that runs inside your DCC. SLS does not directly launch the DCC — it only sends commands to a running DCC, so your DCC must be open for Pick/Push to work.


5. DCC Connection · Pick · Apply to Skin

  1. Launch your DCC — confirm the connector loaded.
  2. In SLS, select your DCC from the DCC combo.
  3. Confirm the green indicator (connected).
  4. Pick — imports the skin mesh selected in your DCC.

After Pick:
- The mesh, bones, and weights appear in the viewport.
- A slot is registered in the Skin Desk / Skin Archive.
- Save with File → Save to create a .sls project.

Edit weights with layers and brushes, then use > Apply to Skin in the toolbar to Push back to the DCC.

On the first Push: Game engines (Unity, Unreal, etc.) typically limit influences per vertex to 4–8. SLS automatically clamps to 8 when Pushing. Clean up unnecessary bones in the Influence panel (Used filter) beforehand for better quality.

Auto mode: The Auto checkbox in the toolbar is OFF by default. After your first successful manual Push, a dialog may ask if you want to enable it. When ON, SLS auto-Pushes after 10 seconds of idle time (adjustable to 3–30s in Options).


6. Troubleshooting

Symptom Check
License overlay persists Retry key entry and online verification in License Manager
DCC won't connect Reinstall connector · restart DCC
No mesh after Pick Select a skinned mesh in your DCC before clicking Pick

Need more help?

Contact Support