SkinLayerStudio

F07 — Influences

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SkinLayer Studio 1.3.x Standalone UI reference.
Practice: EP00–EP12 · Features: F01–F17 (order 50+).

Right-side Influences window — bone (influence) list for the active layer, plus weight/mask editing.
For overall UI placement, see #8 in the UI layout guide.


Panel at a glance

Influences — Used filter ON

Item Description
Title Influences
Right label layerName / N bones (e.g. Spine / 166 bones)
Role Choose paint · copy/cut target bones, Lock, Mask/Fallback

Columns: ID / Lock / Influences

Column Meaning
ID Bone number (1-based). Special rows have no ID
Lock When checked, lock that bone’s weights — values kept through paint · Normalize, etc.
Influences Bone name or special row ([Mask], [Fallback: …])

Click a bone row to select it as the viewport/paint target.
Shift = range select, Ctrl = toggle individuals (special rows excluded from multi-select).


Mask vs Weight

Weight = how much a vertex follows a bone
Mask = whether this layer affects that vertex

Example: on an Arm layer, paint Mask to exclude fingertips, then paint Weight on bones.

Special rows

[Mask] (light green)

  • Click → mask paint mode (view/edit mask)
  • Selecting a bone exits mask mode
  • Right-click menu is Mask-only (below)

[Fallback: BoneName] (orange)

Why it exists
Vertices with mask 0 or weight sum below 1 are “bound to nothing”.
Fallback absorbs that remainder so verts don’t float (often Root/Pelvis).
- Shows the Fallback bone that receives normalize · residual weights
- Clicking in Influences does not change it → change under Tools panel → Tools tab Fallback Bone
- Same concept as Fallback set at Create Skin (absorbs residual weights)

[Temp] / [Temp: …] (sky blue, right after Cut)

  • Temporary hold after Cut Weight / Cut Mask
  • Click to preview Temp contents
  • Cleared when consumed by Paste/Replace or Clear

Used / Search

Influences — full list (Used OFF)

UI Action
Search... Filter by bone name
Used When ON, show only bones that actually have weights on the active layer

Used ON shortens the list; OFF shows all bones registered on the Skin.


Right-click — bone (Weight)

Bone context menu

If the clipboard is empty, Replace / Add / Sub are disabled (gray).
After Copy/Cut, a (from: …) label appears.

Menu Action
Copy Weight Copy selected bone’s vertex weights to clipboard (source kept)
Cut Weight Move weights to Temp and set that bone’s weights to 0 (no immediate Normalize)
Replace Weight Replace target bone weights with clipboard, then Normalize
Add Weight Target bone += clipboard (0–1 clamp, Normalize)
Sub Weight Target bone -= clipboard (0–1 clamp, Normalize)
Change Influence... Merge/move selected bone weights to another bone (bone picker dialog)

Multi-select

Menu Action
Copy N Weights / Cut N Weights Batch Copy/Cut for selected bones
Replace/Add/Sub Weight (this row only) Paste onto the single right-clicked row only
Paste All (name match) With multi clipboard, paste onto name-matched bones
Change Influence... (single only) Disabled — single selection only

Right-click — [Mask]

Mask context menu

Menu Action
Copy Mask Copy layer mask to clipboard
Cut Mask Move mask to Temp and set mask to 0
Replace Mask Replace mask with clipboard values
Add Mask Current mask + clipboard (0–1 clamp)
Sub Mask Current mask − clipboard (0–1 clamp)

Replace/Add/Sub enable only when mask or weight clipboard/Temp is present.


Clipboard strip · Clear

After Copy/Cut, a blue clipboard strip and Clear button may appear.
- Clear → empty clipboard · Temp (clean unused Cut contents)


Relationship to Hierarchy

Influences Bone Hierarchy
Location Fixed right panel (#8) Viewport right drawer
List Active-layer bones + Mask/Fallback Active/Master hierarchy tree
Main use Paint targets · weight/mask edit Explore hierarchy · add bones · Rename

Typical flow: attach bones in Hierarchy with Add to Active Mesh / + Bone, then select in Influences and paint.
Bone Hierarchy details


Recommended flow

1) Select the layer to edit in Layers
2) Click a bone in Influences (or use Used to see only used bones)
3) Paint weights in Paint mode
4) Move between bones: Copy/Cut → Replace/Add on another bone
   or batch move with Change Influence...
5) Mask work: click [Mask] → Copy/Cut/Replace Mask
6) Lock bones that must not change

Related docs

Doc Contents
UI layout guide Influences location (#8)
Layers panel details Active layer selection
Bone Hierarchy details Add bones · hierarchy

Images: influences_used.png · influences_all.png · influences_context_weight.png · influences_context_mask.png
Written: 2026-07-26

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