SkinLayerStudio

F09 — Viewport Menu Bar

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SkinLayer Studio 1.3.x Standalone UI reference.
Practice: EP00–EP12 · Features: F01–F17 (order 50+).

3D Viewport top mode bar — work mode · camera · display · shading · lighting.
Overall placement: UI layout #6 · #7.


At a glance

Viewport mode bar

Zone UI Role
Left Select Bone / Paint / Vertex Viewport work modes
Overlay Mesh name · Verts · Bones · Layer · Selected Current status summary
Right Persp ▾ · Display ▾ · Textured ▾ · Unlit ▾ Camera · display · shader · lighting
Far right Sel: N · ViewCube Selection count · orientation

Weight colors (heatmap) are also adjusted in Tools → Scene.
Tools panel — Scene


Work modes

Button Hotkey Description
Select Bone Q Select bones in viewport · manipulate with gizmo (W/E/R). Paint/vertex tools OFF
Paint P Brush-paint weights (or Mask) — pick a bone in Influences first
Vertex V Vertex select — □ Box / ⊙ Lasso tools appear on the mode bar

For painting, the usual combo is Paint + an Influences bone (or [Mask]).


Persp ▾ — camera / Frame Fit

Persp menu

Item Description
Persp Perspective view
Front / Back / Left / Right / Top Orthographic views
Frame Fit (F) Frame camera to selection (or scene) — hotkey F

You can also change orientation with the ViewCube (Front, etc.).


Display ▾ — display options

Display menu

Option Description
Filtered Bone Only Show only bones visible (filtered) in Influences in the viewport
Vertex Normals Show vertex normals
Show Edge Mesh edge (wire) overlay
Show Vertex Show vertex points
X-Ray Bones Show bones through the mesh
Show Grid Ground grid
Show Axis Gizmo Axis gizmo

Checked = ON. For weight checks, X-Ray Bones · Show Edge are often enabled.


Textured ▾ — shading modes

Shading menu

Mode Description
Wireframe Wire only
Gray Shaded Gray shading (check form)
Textured Show textures (when texture bindings exist on slots)

The button label switches to the current mode (Textured ▾, etc.).


Unlit ▾ — lighting

Lighting menu

Mode Description
Lit Lambert lighting ON — depth
Unlit Lighting OFF — heatmap · texture colors as-is (recommended default while painting)

If shading hides weight colors, use Unlit.


Overlay info (example)

Dummy_Body · Verts: 4065 · Bones: 87 · Layer: Base · Selected: 0

Shows active mesh · vertex/bone counts · active layer · selection count at a glance.


Recommended while skinning

Paint mode + Unlit + (as needed) X-Ray Bones / Show Edge
→ Pick bone in Influences → brush paint
→ F for Frame Fit, Persp/Front to check angles
→ Filtered Bone Only to see Used bones only (tied to Influences filter)

Related docs

Doc Contents
UI layout guide Viewport #6 · #7
Influences details Paint target bones · Used
Tools panel — Set Weights / Scene Brush · heatmap colors
Texture Manager Texture paths · Collect

Images: viewport_mode_bar_overview.png · viewport_persp_menu.png · viewport_display_menu.png · viewport_shader_menu.png · viewport_lighting_menu.png
Written: 2026-07-26

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