SkinLayerStudio

F08 — Tools Panel (Brush / Options)

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SkinLayer Studio 1.3.x Standalone UI reference.
Practice: EP00–EP12 · Features: F01–F17 (order 50+).

Right-side Brush / Options area (layout #9) — tabbed work panel.
Placement: see the UI layout guide.

Tabs:

Tab Role
Set Weights Brush · Flood · Set Weights
Tools Smooth Layer · Fallback · Residual
Mirror Left/right (axis) weight mirror
Export Skin Limit · Normalize/Prune · Remove Unused
Scene Viewport colors · bone display
Attribute Selected-target attributes (Geo / Dummy, etc.)

What is this panel for?
Brush, Flood, Fallback, Mirror, Skin Limit — how you paint and clean weights.
(Not the menubar Tools menu; this is the lower-right panel.)

Set Weights

Set Weights tab

Default tab for painting. Pick a bone (or Mask) in Influences, then work in Paint mode.

Brush projection

Option Description
Surface Brush along the mesh surface
Screen Brush in screen (2D) space

Brush mode

Mode Hotkey Description
Replace R Replace selected bone weight with Intensity
Add A Add Intensity
Sub D Subtract Intensity
Multiply M Multiply (≥1 increase / below 1 decrease)
Smooth S Laplacian average of neighbors (Shift also temporary Smooth)
Sharpen Disabled (future)

Brush shape

Option Description
Soft / Mid / Hard Edge falloff

Sliders · buttons

UI Description
Intensity Max strength per stroke (0.00–1.00)
SP Eyedropper — sample Intensity from a vertex click (I key)
Brush radius Brush size
Iterations Iteration count for Smooth, etc.
Set Weights Apply current settings to selected vertices
Flood Batch-apply current mode · Intensity to selection/target range

Flood example: Flood a Side layer at Replace 1.0, then Smooth the edge — common on skirts/flat areas.


Tools

Tools tab

UI Description
Smooth Layer... Smooth weights/mask for a whole layer (dialog)
Fallback Bone Bone that receives residual weight when sum < 1.0
Residual verts Scan result (-- if not scanned)
Scan Residual Scan vertices with sum < 1.0

Same Fallback as Influences [Fallback: …]. Change it in this Tools tab combo.


Mirror

Mirror tab vs Layers → Mirror Layer
- Mirror tab: mirror the active layer weights/mask (e.g. one arm → other).
- Layers Mirror Layer (mask + inf): duplicate a whole layer L/R.

Mirror tab

Section Description
Mirror Direction Axis · direction such as +X→-X
Seam Width Width near the mirror plane
Select Select vertices with |axis| ≤ Seam Width (Vertex mode)
Smooth Iterations Seam smooth count (0 = hard mirror)
Scope All vertices / selected vertices only
Preview Bone Mapping... Preview L/R bone mapping
Mirror Run mirror with current settings

Export

Export tab

Despite the name Export, this tab is for cleanup · limits before DCC export. (Actual Apply to Skin is the top toolbar.)

Skin Limit

UI Description
Enable + number Max bones per vertex (e.g. 8). Applied on Apply to Skin
Apply to All Meshes Store the same limit on all meshes (inside SLS)
Select Over-Limit Vertices Select vertices over the limit

Layer cleanup

Button Description
Normalize Layer Tool Normalize layer dialog
Prune Layer Tool Remove weak weights under threshold
Remove Unused Influences Remove bones that are 0 on all vertices from Skin

Scene

Scene tab

Changes viewport display only. Does not change weight values.

Viewport · Influence / Mask View

Wire Mode Face Mode
Influence (Weight) Wire weight color Face weight color
Mask View Wire mask color Face mask color

Common options e.g.: Heatmap (Red/Blue) · White/Black · Density (Influence)

Reset → restore Scene display defaults.

Bone Display

UI Description
Bone Radius Ratio Bone display thickness ratio
Line Width Normal bone line width
Selected Line Width Selected bone line width
Bone Color / Selected Color Bone · selected bone color

Attribute

Contents change with the selection.

Normal mesh (Geo)

Attribute · Geo

Mesh: … + (normal mesh — no editable attributes) — info only.

Dummy

Attribute · Dummy

When a dummy created via Hierarchy Create Dummy, etc. is selected:

Section Description
Shape (locked) Cylinder, etc. · Subdiv/Segment · Sides (read-only)
Weight (locked) Type (e.g. IK) · Root Bone
Adjust Editable params such as Radius
Init Points P0… → bone name mapping · [Edit] to reassign bones

Recommended flow

1) Set Weights — paint bone weights
2) Tools — check Fallback · Residual Scan · Smooth Layer if needed
3) Mirror — copy L/R symmetry
4) Export — Skin Limit · Normalize/Prune · Unused cleanup
5) Scene — adjust heatmap/bone display
6) Attribute — when Dummy selected, adjust Radius · Init Points
7) Top Apply to Skin

Related docs

Doc Contents
UI layout guide Tools location (#9)
Influences details Paint target bones · Mask
Bone Hierarchy details Create Dummy · bone hierarchy
Create Dummy · Transfer Weights Create dummy → Transfer
Layers panel details Active layer

Images: tools_set_weights.png · tools_tools_tab.png · tools_mirror.png · tools_export.png · tools_scene.png · tools_attribute_geo.png · tools_attribute_dummy.png
Written: 2026-07-26

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