EP13 — Init Dummy (IK / FK Weight Type)
Download Markdown1. What is Init Dummy?
Select bones, Create Dummy to build a cylinder dummy with a regular Weight already applied, then move it onto the real mesh with Transfer Weights.
- The Dummy in EP05 is a work mesh you weld together in the DCC.
- Init Dummy is a weight template created directly from bones.
- UI details: F10 — Create Dummy · Transfer.
When you paint weights, the same pattern repeats. Calf is typical: strong at the bone center, weaker toward the outside. Building that with a Dummy and transferring it is faster and more consistent than painting by hand.
2. Weight Type — IK vs FK
In practice there are only two Weight Types.
| Type | Weight distribution | Best for |
|---|---|---|
| IK | Concentrated at the bone center, falloff outward | Legs (Calf, etc.) where the center matters |
| FK | Weighted toward the tip | Ponytail · Tail chains that swing from the end |
3. IK Dummy — Calf
- Select the Bone in Hierarchy.
- Create Dummy — Cylinder. Leave Subdivision at the default in most cases.
- Set Weight Type = IK.
- The Dummy is created with a strong-center weight you can see immediately.
- Select the Body, then Transfer Weights → Add.
- If the shape is too large, reduce Attribute → Radius and transfer again.
Do not skip Add. Without Add you can overwrite existing weights.
After the transfer
- Rename the new layer (e.g. New Calf).
- Copy → Paste only the good Mask.
- Mirror.
This pattern alone often makes the work about 2–3× faster.
4. FK Dummy — Ponytail
The video uses a Zenless Zone Zero character (rig by animator Roa) as the ponytail example.
- First put all weight on Head so the ponytail no longer moves.
- Create Dummy → Weight Type = FK.
- Set Root Bone — the start of the chain. Use Head here.
- If the Dummy is huge, reduce Size so it just wraps the hair.
- Rotate once to check. If it feels stiff, add a little Smooth.
- Transfer Weights matching the Pony Dummy to the Body.
- Hide the Dummy.
Ponytail / Tail weights can look mechanical — that is usually a good, regular weight. If rotation looks wrong, check the Mask first.
5. Hair cleanup tips
| Step | What to do |
|---|---|
| Cut → Add to 1 | Isolate Hair and keep the stack simple |
| Remove leftover weight | Clean crumbs and you are done |
| Layer Mirror | Mirror from the Layer instead of picking bones one by one |
Even with messy topology, laying down a regular IK / FK Dummy first gets results that are hard to paint by hand.
6. One-line summary
Select Bone → Create Dummy (IK or FK)
→ Adjust Radius / Size · Smooth
→ Transfer Weights (always Add)
→ Mask Copy · Mirror
→ Hide Dummy