SkinLayerStudio

F14 — Timeline · Animation

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SkinLayer Studio 1.3.x Standalone UI reference.
Practice: EP00–EP12 · Features: F01–F17 (order 50+).

Check poses with the bottom time slider, and
quickly save/load test animations with Save / Load Animation.


How to use it for skinning tests

After painting weights, you do not need to re-pose in DCC every time:

  1. Prepare a test anim once in DCC → cache with Pick-only Ani
       or Load directly from Templates / My Animations
  2. Scrub · play on the timeline to check deformation
  3. Save frequently used test anims with Save Animation into the internal library for reuse
Store Use
My Animations Test anims you saved (user library)
Templates Product-bundled templates (e.g. Body Pose Test) — load immediately for skinning checks

Timeline bar (bottom of screen)

Timeline · : menu

Layout zone #10. → UI layout

UI Description
⬇ Pick-only Ani Bake bone animation only from DCC into cache (does not touch mesh · weights · bind)
▶ / ■ Play / stop cached anim
Cache label e.g. Set fit at 30fps / No Cache — bake · load status
Ruler · frame numbers Scrub · current frame
S / E (or range) Animation start · end frames
: menu Set SLS to DCC · Load / Save / Clear Animation

File menu also has Load Animation... / Clear Animation.

: menu

Menu Description
↑ Set SLS to DCC Match SLS current frame · range to DCC
Load Animation... Open Animation Library
Save Animation... Save current cache to My Animations
Clear Animation Clear cache

Save Animation — store a test anim internally

With a cache present, Save Animation...

Save Animation — List

Save Animation — Hierarchy + Bone Set

UI Description
Animation Name Save name (e.g. walk_cycle, pose_test_arm)
List / Hierarchy How the bone list is shown
Bone Set Preset (e.g. Skin Standard (Body)) — save only selected regions
Save Set... Save current selection as a bone set
Search Bone name filter (* wildcard)
Select All / checks Bones to include
Bottom N / M bones selected · bones not in Skin are skipped

Save → stored in the user anim library (My Animations).
Next time, Load alone reuses the same test motion.


Load Animation — templates / your anims

Load Animation... → Animation Library

Animation Library — Templates

UI Description
My Animations Test anims you Saved
Templates Bundled templates (pose/clips for skinning checks)
Thumbnail list Select then Load (double-click also works)
Open User Data Open the user anim folder in Explorer

Pick something like Body_Pose_Test… under Templates to
load a skinning-test motion immediately without making a custom anim.

If axis settings differ from the saved clip, you may see an Axis Mismatch warning — check before Load (distortion possible).


Recommended flow (fast skinning test)

A) Test immediately with a template
   Load Animation → Templates → pick item → Load
   → scrub timeline / ▶ play → check · fix weights

B) Reuse your own test anim
   DCC anim → Pick-only Ani (cache)
   → Save Animation (name · Bone Set)
   → later Load → My Animations again

C) Match frames with DCC
   : → Set SLS to DCC

Related docs

Doc Contents
UI layout guide Timeline #10
Hierarchy — Pick-only Bones Refresh bone transforms only (different family from anim)
Tools panel — Scene Viewport display

Images: anim_timeline_menu.png · anim_save_dialog_list.png · anim_save_dialog_hierarchy.png · anim_library_templates.png
Written: 2026-07-26

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