SkinLayerStudio

EP08 — Clothing Dummy Mesh (DCC Preparation)

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1. Why Do We Need a Clothing Dummy?

  • When a dress is split into top + skirt, having to skin each piece separately is tedious.
  • Like the body dummy in ep05, create a unified clothing dummy to handle weights all at once, then distribute to the individual meshes.

What you can leave as-is (examples):
- Sleeve mesh (can be worked separately)
- Stockings — just follow the body
- Shoes — standalone or linked to body

What needs to be merged (examples):
- Dress top + skirt mesh → one dummy


2. DCC Work (3ds Max Example)

2-1. Copy and Edit

  1. Copy the top mesh (e.g., inner clothes).
  2. Move edges / Extrude to match the skirt length — adjust to your rig.

2-2. Naming and Isolate

  • Example name: Dummy_Clothes.
  • Use Isolate during work to show only the dummy.

2-3. Check for Duplicate Vertices

  • Make sure there are no accidentally doubled vertices at the same position.

2-4. Match the Silhouette

  • Align the seam between top and skirt, and Relax if needed.
  • Perfection isn't required — Transfer Weights works well as long as the silhouette is roughly the same as the real clothing mesh.

3. Connecting to SkinLayer Studio (Preview — ep09)

Step Tool
Register all clothing meshes Get All from DCC (Pick All)
Copy body weights to clothing Transfer Weights
Sync split meshes View → Sync MapSync Now

4. Checklist

  • [ ] Identify clothing meshes to merge (dress vs. independent parts)
  • [ ] Finish Dummy_Clothes shape in DCC + Weld/Seam
  • [ ] Confirm no duplicate vertices
  • [ ] (Next episode) Add Skin + assign bones to each clothing mesh → ep09

This episode covers DCC preprocessing — SLS UI work continues from ep09.

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