SkinLayerStudio

F13 — Import / Export FBX

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SkinLayer Studio 1.3.x Standalone UI reference.
Practice: EP00–EP12 · Features: F01–F17 (order 50+).

What is FBX for?
Move mesh · skeleton (optional anim) as a package. Import when Pick fails.
Weights-only / same topology → JSON.

SLS can Import and Export FBX.
When DCC Pick / Get All fails, you can temporarily Export FBX from DCC then Import here.


Menu locations

File  →  Import FBX…
File  →  Export FBX…

File menu — Import / Export FBX


When Pick fails (temporary workaround)

The normal flow is DCC connect → top Pick / Get All.
If connect · Pick fails or is unstable:

1) In DCC (3ds Max, etc.), Export mesh(+skin) as FBX
2) SLS: File → Import FBX… to load
3) Once Skin Desk slots appear, paint · layer as usual
4) After work:
   - File → Export FBX… again
   - or Tools → Export Weights (.json) → Max connector Import
   - (if connected) Apply to Skin

Import creates a slot per skinned mesh in the file — multi-mesh load similar to Pick All.

If axis · units look wrong, check coordinate preset / unit scale in the Import dialog.


Import FBX…

Import FBX

UI Description
FBX File + Choose .fbx
Source coordinate preset Default: Auto-detect from FBX GlobalSettings — use axes written in FBX. Manual override only if DCC wrote GlobalSettings incorrectly
Apply unit scale (convert to SLS cm) When ON, convert DCC units → SLS cm (recommended)
Import Run import

Imported meshes · skins become Skin Desk slots.


Export FBX…

Export FBX

Exports meshes loaded in Skin Desk as FBX.

UI Description
Search / Select All Filter · select all meshes to export
Mesh check list e.g. Body_Geo, Dummy_Body, … (N / M meshes selected)
Target DCC Target DCC preset (e.g. 3ds Max) — axis/unit matching
Include animation Include baked anim cache when present (else static)
Apply unit scale (cm → DCC units) SLS cm → target DCC units
Single file (all meshes + shared skeleton) ON: selected meshes + shared skeleton as one file
Save to (file) + Save path
Export FBX Export

With Single file off, it runs in per-mesh file/folder mode.


Import vs Export at a glance

Import FBX Export FBX
Direction File → SLS SLS → file
Use Pick alternative load · offline import Send mesh/skeleton to DCC · backup
Axis/units Source preset + → SLS cm Target DCC + cm → DCC

For weights-only file exchange, JSON fits better.
Export / Import Weights (.json)


Related docs

Doc Contents
UI layout guide Top Pick / Apply to Skin
Export / Import Weights (.json) Weight JSON · Max connector
Practice EP02 Install DCC connector

Images: fbx_file_menu.png · fbx_import_dialog.png · fbx_export_dialog.png
Written: 2026-07-26

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