SkinLayerStudio

F04 — Skin Desk · Sync Map

Download Markdown Download with Images

SkinLayer Studio 1.3.x Standalone UI reference.
Practice: EP00–EP12 · Features: F01–F17 (order 50+).

Describes the lower-left Skin Desk (mesh list) and Sync Map (source↔target graph) from screenshots.
For overall UI placement, see #5 in the UI layout guide.


1. Skin Desk — mesh workbench

Skin Desk overview

Item Description
Skin Desk List of meshes (slots) loaded into Studio
N/M meshes Shown / total mesh count (e.g. 31/32 meshes)
Map (blue button) Open Sync Map window
View List filter / view mode
Save / Remove Save selected mesh · remove from list
Search mesh... Search by name

List columns

Column Meaning
St Status / selection marker (circle icon)
Name Mesh name
Role Sync role · link cue (e.g. → Du… = linked to a Dummy source)

Name colors (role hints)

Display Meaning
Green name + Role → Du… Sync Target — mesh linked to some Source (Dummy, etc.)
White name Normal mesh (no Sync Role yet, or unlinked)
Blue row Currently selected mesh

A common flow sets a full-body dummy (Dummy_Body, etc.) as Source and clothing/part Geo as Target.


2. Skin Desk right-click menu

Right-click a mesh row to open Sync / transfer menus.

Skin Desk context menu

Menu Action
Set as Sync Source Set this mesh as Sync Source
Set as Sync Target... Set as Sync Target (follow-up UI to pick source, etc.)
Transfer Weights... Weight transfer dialog
Set Type > Mesh type submenu (e.g. Dummy)
Rename... Rename
Remove Remove from Skin Desk

3. Sync Map — relationship window

Open with Skin Desk Map (or the menu).
Blue node = Source, green node = Target, line = Sync link.

Sync Map overview

How to read nodes

Color Role On-screen examples
Blue node SOURCE Dummy_Body, Dummy_Cloth
Green node Target (Geo) Body_Geo, Face_Geo, Boots_Geo
Green node subtitle ~ Dummy_Body Hint of currently linked Source name
Gray line Source → Target Sync link

Example reading (screen above)

  • Dummy_BodyBody_Geo, Face_Geo, Arm_Geo, Stockings_Geo, … (body/clothing broadly)
  • Dummy_ClothStockings_Geo, LegBelt_Geo, Boots_Geo, BootLines_Geo (clothing · boots side)

One Target can link to multiple Sources (e.g. boots to both Body + Cloth).


4. Sync Map right-click menu

Right-click a node (or selection) for Sync operations.

Sync Map context menu

Menu Action
Set as Sync Source Set as Source
Set as Sync Target... Set as Target
Sync Now Sync now from linked Source → Target
Disconnect All (Clear Sync Source) Clear all Source-side links
Clear Sync Role Remove Sync role
Transfer Weights... Weight transfer

Skin Desk and Sync Map menus share the same Sync concepts. Desk shows Role in the list; Map shows links as lines.


Recommended flow

1) In Skin Desk, select dummy / full-body mesh
2) Right-click → Set as Sync Source
3) Select clothing / part mesh → Set as Sync Target...
4) Confirm links in Map (blue→green lines)
5) Sync Now to sync layer/weight relationships
6) Transfer Weights... for finer transfer if needed
7) Apply to Skin

Related docs

Doc Contents
UI layout guide Full screen · Skin Desk = #5
Layers panel details Layer editing
Create Dummy · Transfer Weights Create dummy → Transfer practice
Practice EP05 Merge & Transfer Transfer Weights practice
Practice EP06 Sync / Fallback Sync Now · Fallback

Images: skin_desk_overview.png · skin_desk_context_menu.png · sync_map_overview.png · sync_map_context_menu.png
Written: 2026-07-26

Need more help?

Contact Support