SkinLayerStudio
EP09 — Cloth Part 1 (Pick All · Clothing Transfer · Starting the Skirt)
Download Markdown1. Get All from DCC (Pick All)
- Displays a list of skinned objects in the DCC → click Import.
- Toolbar: Get All from DCC (internal name: pick_all).
Options:
| Option | Description |
|---|---|
| Checklist | Select which meshes to import — uncheck system or unused meshes |
| Show in Desk | Immediately show imported meshes in Skin Desk |
| Import Animation Data | Refresh BoneAniCache — can uncheck if animation data already exists |
Result: All meshes registered in the Skin Archive. Torn-looking meshes are expected (weights not yet set) — keep saving.
Cleanup:
- Hide All, then show only what you need: Dummy_Body, Dummy_Clothes, body, clothing dummy, etc.
- Rename example: Clothes_Dummy.
2. Transfer Weights — Body → Clothing Dummy
- Tools → Transfer Weights...
- Source: Body (or Dummy_Body) / Target: Clothes Dummy
- Closest Point + Replace
- Verify bone matching → Execute.
The upper body (Spine, etc.) follows well — arm and leg areas will need cleanup to match the clothing shape.
3. Remove Unnecessary Influences from Clothing
| Remove Example | Reason |
|---|---|
| Finger*, Hand (partial) | Only the upper arm is needed for sleeve meshes |
| Thigh, Calf, Foot | Replaced by skirt bones |
| ForeArm (case by case) | Only relevant for upper body |
Keep: Spine, Neck, Clavicle, UpperArm (partial), Skirt bones, etc.
If finger/Layer Group layers from the body dummy were transferred to the clothing slot, select and delete unnecessary layers from the Layers panel.
4. Skirt Bone Structure
- Side / Front / Back skirt chain — check names in the Hierarchy.
- Naming layers to match bone names makes management easier.
5. Side Skirt Layer
- Create SideSkirt layer.
- Flood 1.0 + Mask — Smooth to get a clean curve.
- Use Select Bone to rotate skirt bones → verify Mask and Weight.
- Keep weight lines clean and consistent — this will be the reference when duplicating for Front/Back with Layer Group.
6. Layer Group + Duplicate Front / Back
- Right-click Side layer → Create Layer Group (
Skirt Group). - Duplicate layer → rename to
Front SkirtandBack Skirt.
7. Change Influence (Batch Bone Swap)
To change the weights/masks built on Side to Front/Back bones:
- Activate the Front Skirt layer.
- In the Influence panel, right-click the bone to replace → Change Influence....
- In the dialog, select
FrontSkirt1or another Front-series bone. - The Influence for that bone is swapped to the target bone without losing weights.
- Repeat for the Back layer (
BackSkirt1, etc.).
This is from the Influence panel context menu — the core of the skirt pipeline.